My modeling, texturing and lighting is coming along now so I decided to have a play around with dynamic elements. Part of my brief was to show of the capabilities of UDK, so I’ve decided to test out the following.

Lightmass: A lighting system which produces ambient occlusion, bounced light, and global illumination. Soft cloth physics, fire, smoke, wind and dynamic trees. I’ll probably add rain at some point as well. Take a look at the appallingly captured video below! I’m still learning how best to encode videos for UDK.

UDK Dynamic Elements from Philip Howlett on Vimeo.

Soft cloth, speedtree, wind, and smoke effects