Client Update: UDK Dynamic Elements
- February 13th, 2010
- Posted in Live Client
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My modeling, texturing and lighting is coming along now so I decided to have a play around with dynamic elements. Part of my brief was to show of the capabilities of UDK, so I’ve decided to test out the following.
Lightmass: A lighting system which produces ambient occlusion, bounced light, and global illumination. Soft cloth physics, fire, smoke, wind and dynamic trees. I’ll probably add rain at some point as well. Take a look at the appallingly captured video below! I’m still learning how best to encode videos for UDK.
UDK Dynamic Elements from Philip Howlett on Vimeo.
Soft cloth, speedtree, wind, and smoke effects

Woha, dude these effects looks siick! I think just putting these in alone will make the map look pretty realistic. Did it take you long?
Awsome dude looks really cool! is it fairly simple to do?
Cheers
Not simple to do at all. A lot of time spent in the material editor and Unreal cascade for the particles. Speedtree however is absolutely brilliant. Such a time saver.
I should have pointed out, this work is for client…not an artefact.